Rule of Tincture

Creating a coat of arms for your fantasy world can be thrilling—but there’s one fundamental principle that separates eye-catching designs from muddy messes: the Rule of Tincture. Whether you’re designing arms for a noble house in your novel Or crafting symbols for your tabletop RPG campaign, understanding this rule will make your heraldry instantly more readable and authentic.

What Is the Rule of Tincture? #

The Rule of Tincture is beautifully simple: Metal should not be placed on Metal, nor Color on Color. That’s it. This single principle has guided heraldic design for centuries, and it exists for one practical reason: visibility.

Think about it from a medieval knight’s perspective. Charging into battle wearing a closed helmet, you needed your allies to recognize you from a distance—in poor lighting, through dust and chaos, maybe even at dawn Or dusk. A black lion on a blue shield? Nearly invisible. A gold lion on blue? Instantly recognizable.

The same principle applies today. Stop signs use white letters on red backgrounds. Gas station logos follow these contrast rules. Your fantasy coat of arms should too.

Understanding Tinctures: The Heraldic Palette #

Before applying the rule, you need to know what heralds mean by “metals” and “colors.” The metals are your light tinctures, the colors are your dark tinctures. Heraldry divides tinctures into three categories:

The Metals: #

  • Or (gold/yellow)
  • Argent (silver/white)

The Colors: #

The Furs: #

Applying the Rule: What Works and What Doesn't #

Here’s how the rule works in practice: You can place any Color on any Metal, and any Metal on any Color. But you cannot place a Color on another Color, Or a Metal on another Metal.

Good Combinations: #

Azure, a lion rampant Or
Gules, an eagle displayed Argent
Argent, a tower Sable

Bad Combinations: #

Argent, a lion rampant Or
Gules, an eagle displayed Azure
Vert, a tower Sable
The goal is contrast. Each element of your design needs to stand out clearly from what’s behind it. This isn’t just about following rules for the sake of tradition—it’s about making your heraldry work.

The Exceptions: When Rules Were Made to Be Broken #

Like any good design system, the Rule of Tincture has exceptions. Understanding these gives you more creative flexibility.

Proper Charges #

When something is shown in its natural colors—called “Proper” in heraldic terms—the rule doesn’t apply. A brown bear Proper can sit on a green Field because brown isn’t technically a heraldic Color. 

However, use this with care as it makes it often difficult to recognize the design. And by many it considered “cheating” to escape the Rule of Tincture. 

Many elements in the CoaMaker asset library are Proper by default. This makes it easier for you to find it. In most cases, you should give it a standard Tincture.

Vert, a bear head Proper
Gules, a thistle Proper

Furs #

Heraldic furs like Ermine and Vair are Proper can work with both metals and colors, as long as there’s sufficient contrast. Nonetheless Fur makes it difficult to recognize mobile charges (like beasts) and is therefore most often used with ordinaries (chevron, cross, bend, etc.).

Ermine, a bend Or
Ermine, a boar head erased Gules
Ermines, a bend embattled Or

Divided Fields #

If your shield is split into multiple colors—say, half red and half white—you can place either a Metal Or Color Charge across both sections, as long as it contrasts with all parts of the Field. The subdivisions of the Field do not follow the Rule of Tincture, e.g. you can place red next to black.

Per fess Or and Gules, a lion sejant Azure
Quarterly, 1 and 4, Azure a beehive Or, 2 and 3, Gules a rose Argent

Special Cases #

Some historical arms deliberately violated the rule to make a statement. The most famous example is the Kingdom of Jerusalem, which used gold crosses on a silver Field. This Metal-on-Metal combination was thought to honor the sacred status of Jerusalem by using both precious metals together.

The coat of arms of Albania puts Color on Color (black double-headed eagle on red). This symbol is older than the strict heraldic rules.

These violations are called armes à enquérir (“arms of enquiry”) because they prompt questions about their special origins.

Kingdom of Jerusalem
Albania

Why This Matters for Your Fantasy World #

You might be thinking: “But this is fantasy! Can’t I break the rules?”

Absolutely—but break them intentionally, not accidentally. Understanding the Rule of Tincture gives you three major advantages:

Instant Readability #

Your coats of arms will be clearer and more striking. When your readers Or players see a banner across a battlefield Or a shield on a castle wall, they’ll immediately recognize whose it is.

Authentic Feel #

Following traditional heraldic principles makes your worldbuilding feel grounded and thoughtful. It signals that your fictional culture has its own logic and history.

Meaningful Violations #

When you do break the rule, it can carry significance. Maybe in your world, Metal-on-Metal arms are reserved for divine figures Or ancient bloodlines. Perhaps Color-on-Color indicates a cursed house Or rebel faction. Intentional rule-breaking becomes storytelling.

Practical Tips for CoaMaker Users #

Start with your Field: Choose whether you want a Metal background (Or/Argent) Or a Color background (Gules/Azure/Vert/Sable/Purpure). This determines everything else.​

Add your main Charge: If you chose a Metal Field, your main Charge (lion, eagle, castle, etc.) should be a Color. If you chose a Color Field, use a Metal.​

Layer with contrast: When adding multiple elements, always ensure each layer contrasts with what’s behind it. A gold lion can have blue claws and tongue on a red Field because blue provides contrast against both gold and red.​

Use Proper wisely: If you need a specific natural Color like brown Or flesh tone, designate elements as “Proper.” This gives you more flexibility while maintaining the spirit of contrast.​

Experiment with furs: Ermine and Vair can solve design problems when you want additional texture without sacrificing contrast.

Make the Rule Work for You #

The Rule of Tincture isn’t a straitjacket—it’s a design principle that’s stood the test of centuries because it works. It ensures your coats of arms are bold, recognizable, and visually striking.​

For your fantasy worldbuilding, think of it as a foundation rather than a limitation. Most of your heraldry should follow the rule because that’s what makes it effective. When you encounter a situation where breaking the rule serves your story Or aesthetic, you’ll know enough to do it thoughtfully.

Remember, whether you’re creating arms for a noble house, a fantasy kingdom, Or a D&D character, the goal is the same as it was for medieval knights: instant recognition. The Rule of Tincture is your best tool for achieving that.​

Ready to create your own heraldry? Open CoaMaker and start experimenting with different Metal and Color combinations. You’ll quickly develop an eye for what works—and you’ll understand why this simple rule has guided heraldic design for over 800 years.​

Further Reading #

Picture of Dr. Sven Speer

Dr. Sven Speer

Sven Speer is the founder of Coat of Arms Maker (CoaMaker) and Flag Creator—projects dedicated to digital heraldry, flags, and symbolic design. He studied Political Science and History at the University of Osnabrück and earned his PhD in Political Science from Goethe University Frankfurt (Germany).